Asymmetric information & market failure 10

  • Asymmetric Information:

    One side of a market holds private information the other cannot observe or verify, giving the informed party a strategic advantage. Topic 1

  • Adverse Selection:

    Privately informed agents self-select in ways that harm the uninformed side; high types withdraw and the pool unravels toward a lemons-only equilibrium. Topic 1

  • Moral Hazard:

    A party takes on more risk because it does not bear the full consequences; arises post-contractually, unlike adverse selection. Topic 1

  • Signaling:

    An informed party takes a costly action to credibly reveal high quality; works only when the signal is cheaper for high types (separating equilibrium). Topic 1

  • Screening:

    The uninformed party offers a menu of contracts each type self-selects into — the demand-side mirror of Signaling. Topic 1

  • Market Failure:

    The competitive equilibrium is not Pareto efficient; under Asymmetric Information the market can collapse to a lemons-only outcome despite gains from trade. Topic 1

  • Rational Expectations Equilibrium:

    A price is consistent with the inferences agents draw from it — the implied pool composition exactly justifies that price. Topic 1

  • Common Resource:

    A rivalrous but non-excludable good; absent coordination each user ignores the externality they impose, causing over-extraction (tragedy of the commons). Topic 1

  • Risk Aversion:

    A preference for a certain outcome over a fair gamble with the same expected value (concave utility); the reason a consumer will pay a premium above expected loss to be insured. Topic 1

  • Actuarially Fair Premium:

    An insurance premium equal to the insurer's expected pay-out, so the insurer breaks even; under Moral Hazard it is computed on the insured (over-consumed) quantities, so it exceeds the consumer's expected uninsured spending. Topic 1

Market structures & costs 17

  • Market Structure:

    The characteristics of a market — number of sellers, product differentiation, entry conditions — that determine how price, quantity, and surplus are split. Topic 2

  • Perfect Competition:

    Many buyers and sellers, a homogeneous product, and free entry; every participant is a price taker and the market clears at P=MCP = MC. Topic 2

  • Price Taker:

    A firm so small relative to the market that it treats price as given; its own output choice does not move the market price, so it maximises profit by setting P=MCP = MC. Topic 2

  • Long-Run Equilibrium:

    With Free Entry and exit, economic profit is competed to zero: price settles at minimum average cost and each firm produces at its efficient scale. Demand then fixes only the number of firms, not the price (constant-cost industry). Topic 2

  • Free Entry:

    The absence of entry/exit barriers; firms enter while profit is positive and exit while it is negative, which is what drives the Zero-Profit Condition in the Long-Run Equilibrium. Topic 2

  • Zero-Profit Condition:

    The long-run condition P=ACP = AC: entry/exit eliminates economic profit, so price equals (minimum) average cost. Also underlies no-arbitrage across activities (e.g. the Airbnb/rental indifference). Topic 2

  • Minimum Efficient Scale:

    The output that minimises average cost (where MC=ACMC = AC); in the long run every competitive firm produces here and the market price equals that minimum ACAC. Topic 2

  • Shutdown Condition:

    A firm operates in the short run only if price covers average variable cost, P≥min⁡AVCP \ge \min AVC; otherwise it shuts down. Fixed costs are sunk, so losses are tolerated as long as variable costs are covered. Topic 2

  • Monopoly:

    A single seller facing whole-market demand; optimum at MR=MCMR = MC gives price above MC, output below the competitive level, and deadweight loss. Topic 2

  • Oligopoly:

    A few firms, each aware its choices move the market; equilibrium is the Nash Equilibrium of the resulting strategic game. Topic 2

  • Monopolistic Competition:

    Bertrand Competition with differentiated products: each firm has market power on its own demand curve, taking rivals' prices as given. Topic 2

  • Differentiated Products:

    Imperfect substitutes — each firm faces a downward-sloping residual demand even with rivals present. Topic 2

  • Cost Functions:

    TC(Q)TC(Q) splits into explicit/implicit and fixed/variable costs; the two textbook shapes are constant MC (TC=F+cQTC=F+cQ) and increasing MC (convex TCTC). Topic 2

  • Opportunity Cost:

    The value of the best foregone alternative; counted as an implicit cost, so economic profit is below accounting profit. Topic 2

  • Sunk Cost:

    A cost already incurred and unrecoverable; rational forward-looking decisions ignore it (avoiding the sunk-cost fallacy). Topic 2

  • Elasticity:

    The price elasticity of demand — the responsiveness of quantity to price. Topic 2

  • Consumer Surplus:

    The area between the demand curve and the price paid — the aggregate "deal" consumers get above what they pay. Topic 2

Monopoly pricing, price discrimination & taxes 13

Game theory 14

  • Game Theory:

    The formal study of strategic interaction — each player's payoff depends on everyone's actions. Topic 3

  • Strategic Interaction:

    Situations where each player's payoff depends on others' actions, requiring beliefs about what rivals (also rational) will do. Topic 3

  • Normal-Form Game:

    The payoff-matrix representation of a simultaneous-move game; rows are P1's strategies, columns P2's, cells the payoff pairs. Topic 3

  • Best Response:

    The optimal strategy given a specific strategy of the opponent; at a Nash Equilibrium everyone is playing a best response. Topic 3

  • Dominated Strategies:

    A strategy strictly dominated by another (worse for every opponent action) is never played by a rational player; weak domination relaxes "strictly". Topic 3

  • Dominated Strategy:

    A strategy sis_i strictly dominated by si′s_i' when si′s_i' yields a strictly higher payoff for every opponent strategy. Topic 3

  • Dominant Strategy:

    A strategy that is a Best Response to every possible opponent action; if all players have one, their joint play is a (dominant-strategy) equilibrium. Most games have none. Topic 3

  • Zero-Sum Game:

    A game of pure conflict where one player's gain is exactly the other's loss (e.g. matching-pennies / odd-or-even); typically has no pure-strategy Nash Equilibrium but a unique Mixed Strategy one. Topic 3

  • Iterated Dominance:

    IESDS: successively remove strictly dominated strategies; never eliminates a Nash Equilibrium, order-independent. Topic 3

  • Nash Equilibrium:

    A strategy profile where no player can improve by unilaterally deviating, given everyone else's strategies. Topic 3

  • Mixed Strategy:

    A probability distribution over pure strategies; in equilibrium each player is indifferent among the pure strategies played with positive probability. Topic 3

  • Prisoner's Dilemma:

    Each player has a dominant strategy whose joint play is Pareto-inferior to cooperating — the logic behind cartel collapse. Topic 3

  • Coordination Game:

    Players prefer to coordinate on the same outcome but may disagree which (Battle of the Sexes; risk- vs Pareto-dominant equilibria). Topic 3

  • Traveller's Dilemma:

    Both paid the lower of two named numbers; Iterated Dominance unravels every value to the floor despite mutual gains from a high value. Topic 3

Oligopoly competition & complementary goods 13